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aliased_buffer.h
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async_wrap-inl.h
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async_wrap.h
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base64.h
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base_object-inl.h
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base_object.h
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callback_queue-inl.h
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callback_queue.h
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connect_wrap.h
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connection_wrap.h
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debug_utils-inl.h
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debug_utils.h
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diagnosticfilename-inl.h
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env-inl.h
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env.h
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handle_wrap.h
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histogram-inl.h
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histogram.h
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http_parser_adaptor.h
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inspector_agent.h
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inspector_io.h
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inspector_profiler.h
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inspector_socket.h
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inspector_socket_server.h
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js_native_api.h
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js_native_api_types.h
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js_native_api_v8.h
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js_native_api_v8_internals.h
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js_stream.h
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json_utils.h
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memory_tracker-inl.h
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memory_tracker.h
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module_wrap.h
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node.h
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node_api.h
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node_api_types.h
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node_binding.h
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node_buffer.h
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node_constants.h
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node_context_data.h
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node_contextify.h
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node_crypto.h
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node_crypto_bio.h
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node_crypto_clienthello-inl.h
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node_crypto_clienthello.h
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node_crypto_common.h
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node_crypto_groups.h
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node_dir.h
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node_dtrace.h
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node_errors.h
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node_file-inl.h
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node_file.h
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node_http2.h
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node_http2_state.h
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node_http_parser_impl.h
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node_i18n.h
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node_internals.h
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node_main_instance.h
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node_mem-inl.h
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node_mem.h
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node_messaging.h
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node_metadata.h
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node_mutex.h
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node_native_module.h
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node_native_module_env.h
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node_object_wrap.h
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node_options-inl.h
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node_options.h
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node_perf.h
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node_perf_common.h
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node_platform.h
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node_process.h
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node_report.h
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node_revert.h
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node_root_certs.h
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node_sockaddr-inl.h
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node_sockaddr.h
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node_stat_watcher.h
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node_union_bytes.h
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node_url.h
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node_v8_platform-inl.h
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node_version.h
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node_wasi.h
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node_watchdog.h
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node_win32_etw_provider-inl.h
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node_win32_etw_provider.h
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node_worker.h
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pipe_wrap.h
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req_wrap-inl.h
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req_wrap.h
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sharedarraybuffer_metadata.h
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spawn_sync.h
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stream_base-inl.h
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stream_base.h
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stream_pipe.h
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stream_wrap.h
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string_bytes.h
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string_decoder-inl.h
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string_decoder.h
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string_search.h
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tcp_wrap.h
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threadpoolwork-inl.h
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tls_wrap.h
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tty_wrap.h
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udp_wrap.h
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util-inl.h
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util.h
25.51
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v8abbr.h
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Code Editor : inspector_agent.h
#pragma once #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #if !HAVE_INSPECTOR #error("This header can only be used when inspector is enabled") #endif #include "node_options.h" #include "v8.h" #include <cstddef> #include <memory> namespace v8_inspector { class StringView; } // namespace v8_inspector namespace node { // Forward declaration to break recursive dependency chain with src/env.h. class Environment; struct ContextInfo; namespace inspector { class InspectorIo; class ParentInspectorHandle; class NodeInspectorClient; class WorkerManager; class InspectorSession { public: virtual ~InspectorSession() = default; virtual void Dispatch(const v8_inspector::StringView& message) = 0; }; class InspectorSessionDelegate { public: virtual ~InspectorSessionDelegate() = default; virtual void SendMessageToFrontend(const v8_inspector::StringView& message) = 0; }; class Agent { public: explicit Agent(node::Environment* env); ~Agent(); // Create client_, may create io_ if option enabled bool Start(const std::string& path, const DebugOptions& options, std::shared_ptr<ExclusiveAccess<HostPort>> host_port, bool is_main); // Stop and destroy io_ void Stop(); bool IsListening() { return io_ != nullptr; } // Returns true if the Node inspector is actually in use. It will be true // if either the user explicitly opted into inspector (e.g. with the // --inspect command line flag) or if inspector JS API had been used. bool IsActive(); // Option is set to wait for session connection bool WillWaitForConnect(); // Blocks till frontend connects and sends "runIfWaitingForDebugger" void WaitForConnect(); // Blocks till all the sessions with "WaitForDisconnectOnShutdown" disconnect void WaitForDisconnect(); void ReportUncaughtException(v8::Local<v8::Value> error, v8::Local<v8::Message> message); // Async stack traces instrumentation. void AsyncTaskScheduled(const v8_inspector::StringView& taskName, void* task, bool recurring); void AsyncTaskCanceled(void* task); void AsyncTaskStarted(void* task); void AsyncTaskFinished(void* task); void AllAsyncTasksCanceled(); void RegisterAsyncHook(v8::Isolate* isolate, v8::Local<v8::Function> enable_function, v8::Local<v8::Function> disable_function); void EnableAsyncHook(); void DisableAsyncHook(); void SetParentHandle(std::unique_ptr<ParentInspectorHandle> parent_handle); std::unique_ptr<ParentInspectorHandle> GetParentHandle( int thread_id, const std::string& url); // Called to create inspector sessions that can be used from the same thread. // The inspector responds by using the delegate to send messages back. std::unique_ptr<InspectorSession> Connect( std::unique_ptr<InspectorSessionDelegate> delegate, bool prevent_shutdown); // Called from the worker to create inspector sessions that is connected // to the main thread. // The inspector responds by using the delegate to send messages back. std::unique_ptr<InspectorSession> ConnectToMainThread( std::unique_ptr<InspectorSessionDelegate> delegate, bool prevent_shutdown); void PauseOnNextJavascriptStatement(const std::string& reason); std::string GetWsUrl() const; // Can only be called from the main thread. bool StartIoThread(); // Calls StartIoThread() from off the main thread. void RequestIoThreadStart(); const DebugOptions& options() { return debug_options_; } std::shared_ptr<ExclusiveAccess<HostPort>> host_port() { return host_port_; } void ContextCreated(v8::Local<v8::Context> context, const ContextInfo& info); // Interface for interacting with inspectors in worker threads std::shared_ptr<WorkerManager> GetWorkerManager(); inline Environment* env() const { return parent_env_; } private: void ToggleAsyncHook(v8::Isolate* isolate, const v8::Global<v8::Function>& fn); node::Environment* parent_env_; // Encapsulates majority of the Inspector functionality std::shared_ptr<NodeInspectorClient> client_; // Interface for transports, e.g. WebSocket server std::unique_ptr<InspectorIo> io_; std::unique_ptr<ParentInspectorHandle> parent_handle_; std::string path_; // This is a copy of the debug options parsed from CLI in the Environment. // Do not use the host_port in that, instead manipulate the shared host_port_ // pointer which is meant to store the actual host and port of the inspector // server. DebugOptions debug_options_; std::shared_ptr<ExclusiveAccess<HostPort>> host_port_; bool pending_enable_async_hook_ = false; bool pending_disable_async_hook_ = false; v8::Global<v8::Function> enable_async_hook_function_; v8::Global<v8::Function> disable_async_hook_function_; }; } // namespace inspector } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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