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aliased_buffer.h
7.91
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async_wrap-inl.h
2.96
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async_wrap.h
10.07
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base64.h
5.57
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base_object-inl.h
10.82
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base_object.h
11.83
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callback_queue-inl.h
2.59
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callback_queue.h
1.96
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connect_wrap.h
584
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connection_wrap.h
686
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debug_utils-inl.h
7.36
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debug_utils.h
6.44
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diagnosticfilename-inl.h
768
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env-inl.h
40.44
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env.h
65.9
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handle_wrap.h
3.98
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histogram-inl.h
1.68
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histogram.h
2.83
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http_parser_adaptor.h
609
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inspector_agent.h
4.88
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inspector_io.h
2.19
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inspector_profiler.h
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inspector_socket.h
1.53
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inspector_socket_server.h
3.5
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js_native_api.h
28.13
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js_native_api_types.h
4.14
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js_native_api_v8.h
12.23
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js_native_api_v8_internals.h
1.28
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js_stream.h
1.35
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json_utils.h
3.63
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memory_tracker-inl.h
11.5
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memory_tracker.h
11.23
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module_wrap.h
3.1
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node.h
43.55
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node_api.h
11.41
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node_api_types.h
1.62
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node_binding.h
3.25
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node_buffer.h
3.6
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node_constants.h
3.67
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node_context_data.h
1.14
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node_contextify.h
5.37
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node_crypto.h
29.59
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node_crypto_bio.h
6.22
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node_crypto_clienthello-inl.h
2.6
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node_crypto_clienthello.h
4.16
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node_crypto_common.h
3.48
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node_crypto_groups.h
23.04
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node_dir.h
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node_dtrace.h
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node_errors.h
11.89
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node_file-inl.h
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node_file.h
12.2
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node_http2.h
49.14
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node_http2_state.h
4.58
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node_http_parser_impl.h
28.9
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node_i18n.h
4.3
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node_internals.h
13.34
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node_main_instance.h
3.05
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node_mem-inl.h
3.6
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node_mem.h
1.28
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node_messaging.h
11.96
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node_metadata.h
3.46
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node_mutex.h
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node_native_module.h
3.31
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node_native_module_env.h
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node_object_wrap.h
3.78
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node_options-inl.h
14.68
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node_options.h
15.68
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node_perf.h
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node_perf_common.h
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node_platform.h
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node_process.h
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node_report.h
1.35
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node_revert.h
2.45
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node_root_certs.h
212.59
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node_sockaddr-inl.h
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node_sockaddr.h
3.56
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node_stat_watcher.h
2.15
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node_union_bytes.h
3.2
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node_url.h
6.16
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node_v8_platform-inl.h
6.19
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node_version.h
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node_wasi.h
5.13
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node_watchdog.h
4.17
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node_win32_etw_provider-inl.h
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node_win32_etw_provider.h
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node_worker.h
4.78
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pipe_wrap.h
2.67
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req_wrap-inl.h
5.4
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req_wrap.h
2.22
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sharedarraybuffer_metadata.h
2.55
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spawn_sync.h
6.87
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stream_base-inl.h
9.16
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stream_base.h
15.92
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stream_pipe.h
2.15
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stream_wrap.h
4.03
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string_bytes.h
5.59
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string_decoder-inl.h
858
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string_decoder.h
1.5
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string_search.h
20.92
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tcp_wrap.h
3.65
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threadpoolwork-inl.h
2.05
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tls_wrap.h
7.88
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tty_wrap.h
2.18
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udp_wrap.h
8.59
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util-inl.h
16.42
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util.h
25.51
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v8abbr.h
5.09
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Code Editor : debug_utils.h
#ifndef SRC_DEBUG_UTILS_H_ #define SRC_DEBUG_UTILS_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "async_wrap.h" #include <algorithm> #include <sstream> #include <string> // Use FORCE_INLINE on functions that have a debug-category-enabled check first // and then ideally only a single function call following it, to maintain // performance for the common case (no debugging used). #ifdef __GNUC__ #define FORCE_INLINE __attribute__((always_inline)) #define COLD_NOINLINE __attribute__((cold, noinline)) #else #define FORCE_INLINE #define COLD_NOINLINE #endif namespace node { class Environment; template <typename T> inline std::string ToString(const T& value); // C++-style variant of sprintf()/fprintf() that: // - Returns an std::string // - Handles \0 bytes correctly // - Supports %p and %s. %d, %i and %u are aliases for %s. // - Accepts any class that has a ToString() method for stringification. template <typename... Args> inline std::string SPrintF(const char* format, Args&&... args); template <typename... Args> inline void FPrintF(FILE* file, const char* format, Args&&... args); void FWrite(FILE* file, const std::string& str); // Listing the AsyncWrap provider types first enables us to cast directly // from a provider type to a debug category. #define DEBUG_CATEGORY_NAMES(V) \ NODE_ASYNC_PROVIDER_TYPES(V) \ V(HUGEPAGES) \ V(INSPECTOR_SERVER) \ V(INSPECTOR_PROFILER) \ V(CODE_CACHE) \ V(WASI) enum class DebugCategory { #define V(name) name, DEBUG_CATEGORY_NAMES(V) #undef V CATEGORY_COUNT }; class EnabledDebugList { public: bool enabled(DebugCategory category) const { DCHECK_GE(static_cast<int>(category), 0); DCHECK_LT(static_cast<int>(category), static_cast<int>(DebugCategory::CATEGORY_COUNT)); return enabled_[static_cast<int>(category)]; } // Uses NODE_DEBUG_NATIVE to initialize the categories. When env is not a // nullptr, the environment variables set in the Environment are used. // Otherwise the system environment variables are used. void Parse(Environment* env); private: // Set all categories matching cats to the value of enabled. void Parse(const std::string& cats, bool enabled); void set_enabled(DebugCategory category, bool enabled) { DCHECK_GE(static_cast<int>(category), 0); DCHECK_LT(static_cast<int>(category), static_cast<int>(DebugCategory::CATEGORY_COUNT)); enabled_[static_cast<int>(category)] = true; } bool enabled_[static_cast<int>(DebugCategory::CATEGORY_COUNT)] = {false}; }; template <typename... Args> inline void FORCE_INLINE Debug(EnabledDebugList* list, DebugCategory cat, const char* format, Args&&... args); inline void FORCE_INLINE Debug(EnabledDebugList* list, DebugCategory cat, const char* message); template <typename... Args> inline void FORCE_INLINE Debug(Environment* env, DebugCategory cat, const char* format, Args&&... args); inline void FORCE_INLINE Debug(Environment* env, DebugCategory cat, const char* message); template <typename... Args> inline void Debug(Environment* env, DebugCategory cat, const std::string& format, Args&&... args); // Used internally by the 'real' Debug(AsyncWrap*, ...) functions below, so that // the FORCE_INLINE flag on them doesn't apply to the contents of this function // as well. // We apply COLD_NOINLINE to tell the compiler that it's not worth optimizing // this function for speed and it should rather focus on keeping it out of // hot code paths. In particular, we want to keep the string concatenating code // out of the function containing the original `Debug()` call. template <typename... Args> void COLD_NOINLINE UnconditionalAsyncWrapDebug(AsyncWrap* async_wrap, const char* format, Args&&... args); template <typename... Args> inline void FORCE_INLINE Debug(AsyncWrap* async_wrap, const char* format, Args&&... args); template <typename... Args> inline void FORCE_INLINE Debug(AsyncWrap* async_wrap, const std::string& format, Args&&... args); // Debug helper for inspecting the currently running `node` executable. class NativeSymbolDebuggingContext { public: static std::unique_ptr<NativeSymbolDebuggingContext> New(); class SymbolInfo { public: std::string name; std::string filename; size_t line = 0; size_t dis = 0; std::string Display() const; }; NativeSymbolDebuggingContext() = default; virtual ~NativeSymbolDebuggingContext() = default; virtual SymbolInfo LookupSymbol(void* address) { return {}; } virtual bool IsMapped(void* address) { return false; } virtual int GetStackTrace(void** frames, int count) { return 0; } NativeSymbolDebuggingContext(const NativeSymbolDebuggingContext&) = delete; NativeSymbolDebuggingContext(NativeSymbolDebuggingContext&&) = delete; NativeSymbolDebuggingContext operator=(NativeSymbolDebuggingContext&) = delete; NativeSymbolDebuggingContext operator=(NativeSymbolDebuggingContext&&) = delete; static std::vector<std::string> GetLoadedLibraries(); }; // Variant of `uv_loop_close` that tries to be as helpful as possible // about giving information on currently existing handles, if there are any, // but still aborts the process. void CheckedUvLoopClose(uv_loop_t* loop); void PrintLibuvHandleInformation(uv_loop_t* loop, FILE* stream); namespace per_process { extern EnabledDebugList enabled_debug_list; template <typename... Args> inline void FORCE_INLINE Debug(DebugCategory cat, const char* format, Args&&... args); inline void FORCE_INLINE Debug(DebugCategory cat, const char* message); } // namespace per_process } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_DEBUG_UTILS_H_
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