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Code Editor : tk3d.h
/* * tk3d.h -- * * Declarations of types and functions shared by the 3d border module. * * Copyright (c) 1996-1997 by Sun Microsystems, Inc. * * See the file "license.terms" for information on usage and redistribution of * this file, and for a DISCLAIMER OF ALL WARRANTIES. */ #ifndef _TK3D #define _TK3D #include "tkInt.h" /* * One of the following data structures is allocated for each 3-D border * currently in use. Structures of this type are indexed by borderTable, so * that a single structure can be shared for several uses. */ typedef struct TkBorder { Screen *screen; /* Screen on which the border will be used. */ Visual *visual; /* Visual for all windows and pixmaps using * the border. */ int depth; /* Number of bits per pixel of drawables where * the border will be used. */ Colormap colormap; /* Colormap out of which pixels are * allocated. */ int resourceRefCount; /* Number of active uses of this color (each * active use corresponds to a call to * Tk_Alloc3DBorderFromObj or Tk_Get3DBorder). * If this count is 0, then this structure is * no longer valid and it isn't present in * borderTable: it is being kept around only * because there are objects referring to it. * The structure is freed when objRefCount and * resourceRefCount are both 0. */ int objRefCount; /* The number of Tcl objects that reference * this structure. */ XColor *bgColorPtr; /* Background color (intensity between * lightColorPtr and darkColorPtr). */ XColor *darkColorPtr; /* Color for darker areas (must free when * deleting structure). NULL means shadows * haven't been allocated yet.*/ XColor *lightColorPtr; /* Color used for lighter areas of border * (must free this when deleting structure). * NULL means shadows haven't been allocated * yet. */ Pixmap shadow; /* Stipple pattern to use for drawing shadows * areas. Used for displays with <= 64 colors * or where colormap has filled up. */ GC bgGC; /* Used (if necessary) to draw areas in the * background color. */ GC darkGC; /* Used to draw darker parts of the border. * NULL means the shadow colors haven't been * allocated yet.*/ GC lightGC; /* Used to draw lighter parts of the border. * NULL means the shadow colors haven't been * allocated yet. */ Tcl_HashEntry *hashPtr; /* Entry in borderTable (needed in order to * delete structure). */ struct TkBorder *nextPtr; /* Points to the next TkBorder structure with * the same color name. Borders with the same * name but different screens or colormaps are * chained together off a single entry in * borderTable. */ } TkBorder; /* * Maximum intensity for a color: */ #define MAX_INTENSITY 65535 /* * Declarations for platform specific interfaces used by this module. */ MODULE_SCOPE TkBorder *TkpGetBorder(void); MODULE_SCOPE void TkpGetShadows(TkBorder *borderPtr, Tk_Window tkwin); MODULE_SCOPE void TkpFreeBorder(TkBorder *borderPtr); #endif /* _TK3D */
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